One of the biggest stories over the past week has been Star Wars Battlefront II. This game was supposed to be one of the most anticipated games of the holiday season, but the backlash by gamers over the games loot boxes and in-game micro-transactions have caused EA to do something we never though, they have officially pulled all in-game purchases from the game!
With all of these different micro-transactions built into the game it cause a huge uproar in the gaming community. Basically this entire week was bad headlines for both EA and DICE. Many early adopters of the game protested a huge number of problems with the game and many were completely boycotting the game. Many of these problems has to do with randomized loot boxes, high-cost, ultra-grind unlocks, full cost of Star Cards that give significant power advantages, credit earning is capped in arcade play, and being mostly based around people buying loot boxes for clear advantages.
So with this move at least one aspect of this has been removed. Everything that can be purchased with crystals in the game can now be earned through in-game activities. While this is a temporary issues, crystals will come back, but they will be different apparently.
Here is the full release from DICE:
From Oskar Gabrielson, GM, DICE
Thank you to everyone in our community for being the passionate fans that you are.
Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.
But as we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.
We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.
We have created a game that is built on your input, and it will continue to evolve and grow. Star Wars Battlefront II is three times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras, with more free content to come. We want you to enjoy it, so please keep your thoughts coming. And we will keep you updated on our progress.