The RTX series made its debut in August 2018, with NVIDIA CEO Jensen Huang humorously hinting at the continuation of the GTX era through a playful reference to the ‘GTX 1180’ series. Despite this, NVIDIA didn’t retire the GTX series; instead, they introduced the RTX 20 GPUs and later, the GTX 16 series. Notably, it was only the RTX cards that could leverage the newly introduced technologies such as ray tracing and DLSS super sampling.
During the initial stage, challenges arose as only Battlefield V supported both technologies at launch. It took several months for other games to integrate these features, and DLSS received its 2.0 update over a year later. The transformative power of DLSS became evident to gamers only with the introduction of DLSS2, turning what was initially a blurry experience into a clear realization of its true potential.
Last year, NVIDIA introduced DLSS3 alongside the GeForce RTX 40 series, bringing enhancements to the upscaling technology. The introduction of Frame Generation and Ray Reconstruction was a notable aspect of this improvement. Currently, NVIDIA is actively striving to broaden the integration of full ray tracing and Frame Generation across a wider range of games.
The NVIDIA RTX feature stack encompasses technologies that have now surpassed 500 titles, spanning games and apps, providing support for at least one of these advancements. It’s crucial to recognize that not every title supports both ray tracing and DLSS. Instead, a title may support at least one of these technologies, such as ray tracing, DLSS3/2, or DLAA. For those interested in the specific games on this list, NVIDIA maintains a curated list, accessible here.
NVIDIA expresses gratitude to gamers and publishers for embracing and adopting RTX technologies. Recent updates include enhancements for Call of Duty Warzone, introducing DLSS3 and Ray Reconstruction, and for Cyberpunk 2077 Ultimate Edition, featuring enhanced full ray tracing and DLSS3.5 support. The latest 2.1 patch introduces Resampling Global Illumination (ReSTIR GI) support, aiming to enhance indirect lighting and improve the overall quality of ray-traced lighting.