Scott Herkelman revealed during the Radeon RX 7000 announcement that the FSR 3 will be included in Unreal Engine 5. This engine can use AMD’s unified compute engine technology and, when combined with RDNA GPUs, provides exceptional ray tracing and rasterisation performance.
The Radeon RX 7000 GPU achieves 60 frames per second in an Unreal Engine 5 demo with FSR 2.0 enabled, but after the new technology known as FSR 3.0 was enabled, the frame rate rose to 112 frames per second. AMD claims that its new upscaling technique would increase performance by up to twofold.
The FSR 3.0 is compatible with Fluid Motion Frames Technology; however, the company has not confirmed what this means. It does, however, sound familiar. AMD affirms that this technology will be available next year, although no particular dates have been set.
Additionally, AMD is releasing a significant upgrade to its graphics drivers. The HYPER-RX technology is a one-click performance and latency optimization function. AMD promises up to 85% higher performance with 1/3 the latency in titles like Dying Light 2. This technique ought to rival the combined NVIDIA Reflex and DLSS technologies. AMD estimates that the release of HYPER-RX will occur somewhere in the first half of 2023.