Integrated Graphics Testing
We will be testing the integrated graphics (Intel Graphics HD 530) of the processor, which run at 1150 MHz. We know most of you will not even be using the integrated graphics, but these tests are just to show you what it can do. Our first test is 3DMark, we will be running the Fire Strike benchmark which is typically used to test discrete graphics solutions.
Next up we have the 3DMark Cloud Gate benchmark.
Our second test is Unigine’s Heaven benchmark, which is an extremely popular tool for measuring GPU performance. The settings we used are: DirectX 11, Quality: Low, Tessellation: Disabled, Anti-Aliasing: None, and full screen at 1920 x 1080.
Our last game test is Alien vs. Predator. Using DirectX11 and high quality textures, combined with ambient occlusion, tessellation and hardware-intensive anti-aliasing, it utilizes much of what your GPU can do in order to test your hardware effectively. When configuring Alien Vs. Predator, we used the following settings: Textures: High, Shadows: High, Anisotropic Filtering: 16x, SSAO: On, Tessellation: On, DX11 Advanced Shadows: On, MSAA: 0x.