Ray Tracing & DLSS Testing
Ray Tracing was introduced with the new 20-series cards, that is of course why they are called “RTX” as opposed to “GTX”. With the new RT cores real-time ray tracing becomes a reality. Below you can see a demo of ray tracing and how it works.
Ray tracing is only available in the new 20-series cards and can only be used on games that support it. One of the first games to support ray tracing is Battlefield V. So what we’ve done is run through the same benchmarking sequence with ray tracing turn off, and then again with it turned on to see how it impacts performance.
As you can see with ray tracing enabled performance does take a hit.
These new cards also feature Tensor cores, which excel at machine learning tasks. These cores enable Deep Learning Super Sampling (DLSS), which uses AI to smooth out gaming graphics. Again, you need a title that supports DLSS and luckily the Final Fantasy XV benchmark does. You can enable it in the custom settings.
With it enabled we are only able to run the benchmark at 4K, but you can see the results below with DLSS on and off.
3DMark also has a new DLSS test, which runs a benchmarking sequence with DLSS on and then again with it off at 1080p, 1440p, and 4K resolutions. Here are those results.
DLSS definitely helps out with performance that’s for sure! But again your title has to support it.