Testing – Gaming
Our first game test is Alien vs. Predator. Using DirectX11 and high quality textures, combined with ambient occlusion, tessellation and hardware-intensive anti-aliasing, it utilizes much of what your GPU can do in order to test your hardware effectively. When configuring Alien Vs. Predator, we used the following settings: Textures: Very High, Shadows: High, Anisotropic Filtering: 16x, SSAO: On, Tessellation: On, DX11 Advanced Shadows: On, MSAA: 4x, resolution: 1920 x 1080.
Sleeping Dogs came out at the end of 2012 and is an open world game where you are an undercover cop trying to take down the Triads. This game also has a built-in benchmark. It was run on the Extreme setting with all other settings turned up all the way.
BioShock Infinite was released in 2013 and follows veteran of the U.S. Cavalry and now hired gun, Booker DeWitt. He has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. The game has a built-in benchmarking tool and we used the Ultra setting at a resolution of 1920 x 1080.
One of the biggest games to recently come out was Battlefield 4. We are adding it to our video card benchmarking suite. We have chosen a small scene that includes action and many shadows. The scene is below.
Using the Ultra preset at a resolution of 1920 x 1080 we run this sequence 3 times and using Fraps we record our framerates. Below are the results.
Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time and Shootdodge effects, full integration of Natural Motion’s Euphoria Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.
Settings the graphics at it highest setting (everything up all the way) we set up a benchmarking sequence were we run around the first sequence of the game. You can see the benchmarking sequence below.
And the results: