The Last of Us Part I Latest 1.0.4 PC Update Offers CPU/GPU Optimization, Steam Deck Fix and More

Last month, The Last of Us Part I made its debut on PC but unfortunately, it had a lot of problems that upset players such as extended shader loading times, crashes, camera instability, sluggish performance, and other glitches. Luckily, Naughty Dog and Iron Galaxy, the team responsible for the game’s port, have been working hard to address these issues. They’ve released a series of updates to improve the game, and today they’ve launched their most significant update so far.

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The 1.0.4 update for The Last of Us Part I on PC is aimed at enhancing the game’s performance by optimizing the utilization of both the CPU and GPU. It also aims to improve the game’s graphics quality on lower settings, fix problems with shader building, and address other problems related to AMD processors. The update is quite substantial, with a size of over 25 GB, so there’s a good chance that it includes additional improvements that Naughty Dog hasn’t mentioned in the patch notes.

General

  • Optimized CPU and GPU use throughout the game
  • Improved texture fidelity and resolution on in-game Low and Medium settings
  • Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
  • Fixed a crash that may occur during shader building
  • Fixed a crash that may occur when quitting to the Main Menu
  • Fixed a crash that may occur when dying after combat
  • Fixed an issue where, on first boot, players may experience longer wait times to load into the game
  • Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
  • Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
  • Added a Texture Streaming Rate setting (Graphics > Texture Settings)
  • Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
  • Fixed an issue where the shader load warning did not appear while relaunching the game
  • Updated the VRAM bar to more accurately display the OS+Apps usage
  • Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
  • Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
  • Refined the handling of certain commands that are assigned the same KBM keybinding
  • Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
  • [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow

AMD

  • Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
  • Fixed an issue where textures may render incorrectly on AMD GPUs

Steam

  • Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements

Steam Deck

  • Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)
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The Last of Us Part I is now available to play on both PC and PS5. Naughty Dog has assured players that they will continue to improve the game’s performance with upcoming patches. They’re specifically aiming to optimize the CPU further, enhance the frame rate, and improve the texture fidelity.

Via Steam