Ray Tracing & DLSS Testing
The RTX 4070 features 184 4th generation Tensor cores and 46 3rd generation RT cores. So you will be able to enable things like real-time ray tracing and DLSS, specifically DLSS 3.0. To test this we first run 3DMark’s Port Royal benchmark.
Next we run the Bright Memory RTX benchmark. We run this benchmark at 4K resolution and have RTX at “High” and DLSS at “Balance”.
Moving on to games we decided to turn RTX on in both Cyberpunk 2077 and Far Cry 6. In Cyberpunk 2077 we enable all RTX features and set the quality slider to medium. In Far Cry 6 we enabled all RTX features. Keep in mind that our non-RTX scores for those are:
Cyberpunk 4K: 41.32
Far Cry 6 4K: 74
So as you can see Cyberpunk 2077 dropped down to 35.81, while Far Cry 6 dropped down to 65. So about a 12-14% hit in performance if you enable real-time ray tracing.
DLSS is a great technology and one that you should really take advantage of if a game you play supports it. Basically it renders the game at a lower resolution and then up-scales it to the resolution that you are running. The new RTX 40 series takes advantage of DLSS 3.0. So to test this we run the DLSS benchmark in 3DMark. We select DLSS 3.0, quality set to performance, and resolution set to 4K.
As you can see without DLSS 3.0 enabled we get an average FPS of 22.73, but with DLSS 3.0 enabled we get an average FPS of 84.1. This technology definitely enables gaming at higher resolutions and can even enabled those wanting to use faster 144 Hz+ panels.