PlayStation 5 Pro To Be Powered By Same Zen2 CPU But With 45% faster GPU Rendering

About a month after Insider Gaming’s report on Sony contacting game developers regarding the PS5 Pro, The Verge has verified that much of the disclosed information is accurate. The PS5 Pro will continue to utilize AMD’s Zen2 architecture for the CPU but will undergo significant upgrades in its GPU specifications.

Just a reminder, “Project Trinity” serves as the codename for the upcoming PlayStation 5 Pro. The company has adopted “Matrix” codenames for various new products, with the PS5 Pro continuing the tradition set by “Neo” (PS4 Pro) and “Morpheus” (PlayStation VR). Trinity has been referenced by multiple sources for about a year, indicating that PS5 Pro development reportedly commenced in early 2022. While some game studios were rumored to have received dev kits as early as 2023, it wasn’t until early 2024 that confidential documents for these developers became public knowledge.

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Although none of these documents explicitly mention the PS5 Pro, the codename “Trinity” is heavily utilized. The upcoming console is positioned as an upgraded iteration of the PS5, rather than a replacement. Sony’s strategy involves introducing a new option with enhanced visuals and performance, without any plans to phase out the existing console.

Now, developers are tasked with prioritizing the compatibility of their games with the PS5 Pro throughout the summer. In this context, compatibility entails ensuring support for higher resolution, Sony’s temporal upscaling known as PSSR, and enhanced quality through the inclusion of ray tracing. Games tailored for the PS5 will feature a distinct label indicating they are “PS5 Pro Enhanced.”

The Verge has verified that the PS5 Pro will introduce a new performance mode named “high CPU frequency mode,” elevating the CPU clock to 3.85 GHz. This optional enhancement, offering a 10% increase, will be available alongside the “standard mode,” maintaining the CPU clock at 3.5 GHz, identical to the current PS5. If a game does not necessitate extra CPU power, the console can allocate the unused power to the GPU, benefiting from the significant upgrade present in the PS5 Pro.

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Media-retrieved documents omit specific specifications; nevertheless, Sony affirms a 45% accelerated GPU rendering compared to the standard PS5. The PS5 Pro will optimize system memory utilization and boast enhanced ray tracing support. Rumors suggest a “more potent ray tracing architecture,” possibly RDNA4-based RT acceleration, alongside GPU cores utilizing RDNA3.

Regarding memory, reports indicate that the Pro version will maintain the same memory capacity, but games will enjoy access to an extra 1.2 GB of system memory. With the PS5 Pro’s 16GB capacity, this translates to 13.7 GB exclusively for games. Additionally, memory speed has been elevated to a maximum bandwidth of 576 GB/s, compared to the standard console’s 448 GB/s.

Reports suggest that the PS5 Pro will incorporate a “custom architecture for machine learning,” facilitating up to 300 TOPS (Trillion Operations Per Second) for 8-bit computations. This feature would prove valuable for the implementation of PSSR (PlayStation Spectral Super Resolution), Sony’s temporal upscaling technology akin to NVIDIA DLSS, which leverages machine learning to eliminate artifacts.

The new console is rumored to launch during the holiday season of this year, although the exact release date remains unconfirmed.

Source: The Verge