Bethesda Says Consoles Can’t Support Its “Vision” for Quake Champions

quake champions screen quake champions screen

Since its announcement we have been pretty excited for Quake Champions. Being developed by id Software and published by Bethesda Softworks, this upcoming first-person shooter is going to revive the Quake franchise which has been dormant for quite some time. Unlike many new games, Quake Champions will only come out on the PC Platform, at least to start. The reason for this, according to Bethesda, is that current generation consoles are not able to support the developers “vision” for Quake Champions. They are obviously talking about the FPS cap, and they Quake Champions to be a “full-stop PC product” according to Bethesda’s PR vice president, Pete Hines.

“You know, Quake Champions, maybe anybody else would’ve been like, ‘No, you have to do it, and it’s got to work on every platform.’ We were like, ‘No, it’s a PC-only thing. It’s this kind of game. It’s got to have this kind of performance, and it’s going to be on PC full stop.’ We feel very comfortable in making those calls. I guess theoretically there’s a chance [it could come to consoles]. Who knows what future consoles look like? But this is full stop a PC product: 120Hz, unlocked frame rate. That’s the experience we want folks to have.”

Now we know both Sony and Microsoft have new consoles in the works, but they are pretty far off. So we do not know if Quake Champions will end up on those platforms. I guess it will depend on how powerful those systems are. We do know for sure that Quake Champions will come out on Windows, no release date is available yet.

4 comments
  1. Bethesda is being bullheaded and stupid. They can make their ‘vision’ on anything they want. They just don’t want to use some creative and innovative programming and instead just be lazy and make up for it with artificial hardware requirements because of sloppy programming.

  2. Yeah creative and innovating programming when they don’t have to because we have pc hardware that can keep up with todays software, just because pleb consoles can’t doesn’t mean we need to make everything first playable on scrub outdated shitty hardware and then port it to the master race. It’s a competitive shooter. And just like the original quake it will be built for the competitive scene, and then ported to the casual class after.

  3. yes, they don’t want to be creative and innovative in upscaling and cutting down their products.
    Consoles are 30FPS target hardware. If you ever tried to play shooter on 144Hz monitor with 100+ FPS, you’d understand that consoles are calculators and only good for casual gaming. If you ever played on PC with decent monitor, you’d see how huge is input lag on average TV. That’s bad for shooters or any fast game.
    Even their targeting of 4K gaming is laughable. there is no monitor or cable or even standard to support 4k at over 60Hz … Not a gaming product in the next few years.

    So dude, use your favorite console to play tetris and don’t even try to say that current consoles are capable to run decent game at required FPS with acceptable frame rate. I’ll not even mention visua quality

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