Cyberpunk 2077 is a very challenging game even when the difficulty is set at high. Luckily a new mod is released to cater to this issue, the Harder Gameplay mod.
The Harder Gameplay mod has two different versions where the only difference is the amount of score obtained upon the changing attributes. This strategy prevents the character from getting strong despite the player completing a lot of side missions. The mod is available for download from Nexus Mod.
List of changes – Weapons: DPS, Crit Chance and Damage, Spread (slight change), Headshot
Multiplier (Up!), Richocet Damage, Charge Damage and Time. Values are 66% and 33% mostly.
Not changed are Spread on Precision Rifle and Sniper Rifles. Also these two types
are not nerfed that much like others, Precision Rifles indeed are a bit more stronger now to
be just under Snipers. Not changed is shotgun Spread either.
The modding community is working hard to create the Cyberpunk 2077 mod since the game was released. A lot of mods have been released to bring new character customization options, new gameplay mechanics, third-person camera to the game. A mod was made to even improve the game optimization.
Cyberpunk 2077 can be played on PC, Xbox One, PlayStation 4, and Stadia. It will launch on PS 5 and Xbox Series X and S later this year.
————– Gameplay readme: —————
Makes the game harder in many aspects. Has 2 versions for nerfing the PLAYER bonuses.
Use one of the 2 versions and BACK UP YOUR SAVE! Again: BACK UP YOUR SAVE!
Changes might not take effect immediately, might need a levelup/point/new toon(!). Yes, possibly
a new toon for all to take effect. Have not tested it fully because well it is not really
possible for 1 guy. If you have any constructive feedback post it.
Why the mod?
Game is too easy at high levels especially. And suffering is good. Sometimes. Really.
I tried to make melees not suffer that much but they still will. A bit. Or a lot.
List of changes – Attributes and Skills: every BONUS you get is reduced, Stamina,
Health, Melee damage, Critical Damage, Crit chance, Memory and Upload time, Evasion,
Reload Speed, Attack Speed, Scope Aim time, etc… I think it is pretty much self-explanatory.
Whatever attributes and skills give you is reduced, a few values stay untouched only.
Changes are mostly 0,33-0,5-0,66-100-150-200% judged from gameplay experience aka educated guess.
Via Nexus Mod