Ray Tracing & DLSS Testing
The is the second-generation of NVIDIA graphics card that offer real-time ray tracing. Ray tracing was of course introduced with NVIDIA’s 20 Series graphics card. Since NVIDIA first announced ray tracing many games now support it including Fortnite and Minecraft. The 30 series cards feature more RT cores so the performance-hit when turning RTX should not be as significant as what we saw on the 20 series. To test this we first run 3DMark’s Port Royal benchmark.
Next we run the Bright Memory RTX benchmark. We run this benchmark at 4K resolution and have RTX at “High” and DLSS at “Balance”.
DLSS is a great technology and one that you should really take advantage of if a game you play supports it. Basically it renders the game at a lower resolution and then up-scales it to the resolution that you are running. So to test this we first run the DLSS benchmark in 3DMark.
The real killer thing is if your game supports both ray tracing and DLSS. Here in both Metro Exodus and Wolfenstein: Youngblood we run the games in 4K without anything turned on to get a baseline score. Then we enable RTX and you’ll see we take a performance hit. We then turn that off and turn DLSS on and we get a very large performance boost. Finally we enable both RTX and DLSS. This will allow you to have those beautiful ray-traced reflections without a massive performance hit.