The Nintendo Switch 2 console might incorporate a custom version of NVIDIA’s DLSS upscaling technology, as indicated by a recent job posting from the Japanese company that was uncovered just a few hours ago.
According to Doctre81’s recent YouTube video report, Nintendo aims to recruit a Data Engineer to assist in implementing machine learning technologies on energy-efficient embedded platforms. This strongly suggests DLSS support for the upcoming Nintendo console. Notably, the job listing also reveals intriguing details, such as the engineer’s responsibility for “streamlining machine learning models to meet power, memory, and CPU constraints.”
This implies that not only have the specifications for the Nintendo Switch 2 been settled, but it also hints at the possibility of a tailored NVIDIA upscaling technology optimized to match the console’s capabilities, alongside other AI-driven features.
Confirmation for Nintendo Switch 2’s compatibility with NVIDIA DLSS was almost unnecessary, given that numerous recent reports disclosed the console’s ability to run an enhanced version of Zelda: Breath of the Wild and the Unreal Engine 5’s The Matrix Awakens demo at impressive resolutions and frame rates. This achievement was made possible through NVIDIA’s upscaling technology, which was demonstrated behind closed doors at this year’s Gamescom event.
Should the console incorporate a tailored edition of this technology, it will be intriguing to observe its performance relative to the standard version designed for RTX GPUs, particularly considering the console’s more modest specifications in contrast to high-end PCs.
It’s important to note that the official unveiling of the Nintendo Switch 2 is still pending. We’ll continue to provide you with the latest updates on the console as soon as more information becomes available, so please stay tuned for all the lates news.