NVIDIA GeForce RTX 4080 Crashes Unexpectedly During Million Dollar CS2 Tournament

Several weeks ago, PGL unveiled its preferred hardware for the upcoming CS2 Major Tournament, featuring systems equipped with AMD Ryzen 7 7800X3D CPUs and NVIDIA GeForce RTX 4080 GPUs. However, an unexpected driver crash linked to the GPU ended up dashing the playoff hopes of one team.

PCGamesN reports that the incident unfolded during a match between Virtus Pro and G2. During the second round of a best-of-three series, Virtus Pro’s player, James, encountered a significant technical issue with his PC. As a result, G2 seized the opportunity, winning the round and ultimately defeating Virtus Pro with a score of 11-13, thus eliminating their chance to advance to the playoffs. Despite the setback, James released a positive video expressing that such challenges are inherent to the game, and he maintains optimism for future tournaments.

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That being said, PGL openly addressed the issue, attributing the technical malfunction to an NVIDIA driver crash that caused the game to crash for James. The PC in question was equipped with an NVIDIA GeForce RTX 4080 GPU (Non-SUPER), which is known for its exceptional optimization in CS2. The tournament’s utilization of NVIDIA’s Reflex technology enhances gamers’ responsiveness and latency feedback, crucial elements for eSports competition.

PGL has announced that they are working with NVIDIA to pinpoint and resolve the issue. What’s particularly noteworthy is that despite PGL’s assurance of “meticulously optimized” gaming setups for the tournament, the occurrence of this driver crash raises concerns.

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It’s not unprecedented for games to crash during major tournaments, and this isolated incident doesn’t imply any deficiency in NVIDIA’s GeForce RTX 4080 GPU. Such crashes can occur unexpectedly, sometimes without any discernible cause. Considering James as the sole individual affected, it’s possible that either the PC wasn’t thoroughly tested or there was an error in the driver installation process. We await an official statement from both PGL and NVIDIA regarding this matter.

Source: PCGamesN