Skull And Bones Will Be The First Game To Support DLSS, XeSS And FSR At Launch

Skull and Bones was originally supposed to launch back in 2019. After a long wait, the much-awaited gaming title is finally going to release this year on November 8th. A new trailer for Skull and Bones has been published by Ubisoft which has also shared a few details on the graphics features which will soon be available for PC players.

Skull and Bones 1

Skull and Bones is going to come with support for raytracing, ultrawide as well as uncapped framerate. The description of the trailer shows that Ubisoft has further added NVIDIA’s DLSS and AMD’s FSR technologies along with Intel’s XeSS. The version of XeSS hasn’t been confirmed yet by Ubisoft we do know that instead of the FSR 2.0, there will be FSR 1.0.

Hero fallback desktop

For the XeSS, Intel has already delayed its launch which was scheduled for early summer. Now that summer is almost gone, there still appears to be no sign of XeSS nor the high-end Arc A7 desktop graphics which would be powerful enough for Skull and Bones. We are now expecting both to be available by November 8th, provided that nothing changes in this timeline.

Skull Bones FSR DLSS

The official PC requirements have been shared by Ubisoft for four different graphics settings. The game is going to come with XeSS support, but these details surprisingly don’t mention Arc GPUs here. If you want to make use of raytracing and upscaling, you will need NVIDIA’s RTX 20/30 or 40 GPUs which are expected to be available in November. The Radeon RX 6000 or 7000 series can also be used as an alternative. However, for 4K gaming, Ubisoft has clearly preferred going for either RTX 3080 or the RX 6800XT.

Via Ubisoft