Ready to play the MWIII Beta? Here’s the full rundown, including Beta timing and download intel, tips on maps and game modes, in-game progression, and the rewards you can earn for use in Modern Warfare III.
Welcome to the Call of Duty: Modern Warfare III Beta!
It’s time to get your hands on the Call of Duty: Modern Warfare III Beta. Whether you’re a brand-new player looking for fast-paced, high-octane action or you’re a veteran player of the Call of Duty franchise readying up for the return of some classic Multiplayer maps, this article will get you up and running for everything Beta related. The Modern Warfare III Beta will be split into two different weekends, with more maps and game modes scheduled throughout the Beta. The Multiplayer maps will be instantly familiar to anyone who has played Call of Duty: Modern Warfare 2 (2009), featuring the latest technical advancements and modern movement mechanics for a completely refreshed experience. Now, let’s get to it!
Weekend One: October 6-10
Weekend One is available exclusively on PlayStation 4 and PlayStation 5.
PlayStation Early Access: Players who preordered the game on PlayStation can begin playing the Beta on Friday, October 6 at 10 AM PT.
PlayStation Open Beta: Starting on Sunday, October 8 at 10 AM PT, the rest of the PlayStation community can begin playing the Beta. The Weekend One Beta ends for everyone on Tuesday, October 10 at 10 AM PT.
PlayStation players can download the Beta from the PlayStation Store. Players who preorder digitally don’t need a Beta code to participate; they’re automatically registered to participate in the Early Access period. If you purchased Modern Warfare III through a participating retailer, you should have received a Beta code printed on the retail receipt or sent via email on an online receipt.
Get more details on accessing the Beta by visiting the Call of Duty: Modern Warfare III Beta FAQ.
Your First Match
To deploy into your first Beta match, navigate to the Play section of the game menu after getting past the main title screen. Get started right away by selecting any of the Featured Playlists on display, featuring different map and mode combinations.
Weekend One: Maps and Modes
Weekend One kicks off with four maps and four game modes at the start of the Early Access period, with an additional map and mode being added on Sunday when the Beta opens up to all PlayStation players.
TACTICAL INTEL: Set in beautiful Rio de Janeiro, Favela’s topography gives you a number of options to choose from when engaging enemy Operators. Stick to the perimeter to keep opponents at range along the streets and through the shacks, or head into the central alleys to fight up close. Use the newer movement mechanics to get around the rooftops with more ease than ever before.
TACTICAL INTEL: Get ready to infiltrate the great outdoors of Estate. Fight for a spot in the lodge or move through the wooded perimeter to flank opponents. Beware of enemies hanging out in the scattered buildings and be ready to swap to a close-ranged weapon when engaging Operators within.
TACTICAL INTEL: Roam the streets of Skidrow and utilize the new Tac-Stance to round tight corners in this urban environment. Battle through the central building or take the tunnel and alleys to get around your enemies. Flanking opportunities are abundant here, so keep your head on a swivel.
Rust (Open Beta)
TACTICAL INTEL: Prepare for chaos. Fight for your position at the top of the tower or use the map’s various obstacles to avoid detection on the ground. It’s all about making the most of your angles in this infamous desert environment. Use your full array of Loadout gear to get the advantage on the enemy team.
Ground War Map – Popov Power
TACTICAL INTEL: Break through the defenses of the Popov Power Plant. Watch high and low for snipers, armored vehicles, and enemies emerging from the large concrete buildings. Prepare for every range of combat available in Modern Warfare III because in the Power Plant, you can and will experience all of them.
- Team Deathmatch: Use teamwork to eliminate enemy players and reach the score limit.
- Domination: Capture and hold up to three flags to gain points for your team.
- Hardpoint: Capture and hold the Hardpoint (a zone that shifts to several locations during the match) to earn points for your team.
- Kill Confirmed (Open Beta): Team Deathmatch with a twist. Eliminate enemies and grab the Dog Tags they drop to score for your team. Pick up your teammate’s tags to deny the enemy from scoring.
- Ground War: Large-scale conflict featuring vehicles. Capture and hold objectives to score. Capturing objectives opens forward spawning locations for your team. Like Domination, but with more objectives.
Weekend One: Progression
Players can obtain a maximum level of 20 during the first weekend of the Modern Warfare III Beta. As you earn additional Player Levels, you’ll unlock more Loadout gear to use after hitting the Player Level 4 milestone when Custom Loadouts become available. See below for the items you’ll unlock for each level on the way to 20.
Unlocks for Levels 1-3: Premade Loadouts
The first three levels include three premade Loadouts designed for wildly different playstyles.
- Demolitionist: A Loadout focused on explosives and survivability.
- Combat Controller: A close-range, fully silenced Loadout emphasizing stealth and counterintelligence.
- Rusher: A mobile Loadout for point-taking and flanking.
Unlocks for Level 4: Custom Loadouts, New Launcher and Perk
- Custom Loadouts: Player-customized Loadouts that allow you to select Weapons, Equipment, and Perks.
- PILA (Launcher): Portable infrared surface-to-air missile with a free-fire option. Self-propelled missiles have a higher speed and moderate explosive yield.
- Infantry Vest (Perk): Increases Tactical Sprint duration and reduces its refresh time. Duplicate effects do not stack. If equipped with Running Sneakers, gain the effects of Lightweight Boots instead.
Unlocks for Level 5: New Killstreak
- Guardian-SC (Killstreak): A beam-shaped, nonlethal, area-denial weapon. Enemies entering the beam endure similar effects to a stun grenade, such as reduced movement speed, blurred vision, and removed UI.
Unlocks for Level 6: New Field Upgrade
- Comms Scrambler (Field Upgrade): Disables communication with intel within its radius. Enemies will not be able to activate Killstreaks. Enemy UAV and intel systems will not detect you and your teammates. Location of the scrambler is visible in the enemy minimap.
Unlocks for Level 7: New Weapon
- DG-58 LSW (LMG): A lightweight squad weapon for controlling zones and laying down suppressive 5.8 x 42 mm fire.
Unlocks for Level 8: New Lethal Equipment
- Claymore (Lethal Equipment): Proximity-activated explosive mine.
Unlocks for Level 9: New Killstreak
- Remote Turret (Killstreak): Automated turret that scans for nearby enemies and fires incendiary-based rounds. The Operator can also take manual control of the turret.
Unlocks for Level 10: New Perks
Vests are new to all players of the Call of Duty franchise, changing your Loadout in meaningful ways, including changing the type and number of gear slots available to you.
- Engineer Vest (Perk): Spot enemy Equipment, Field Upgrades, and Killstreaks through walls. Aiming down sights highlights them for your team. Faster Field Upgrade recharge.
- Tac Mask (Perk): Reduces strength of enemy flash, stun, and gas grenades. Immunity to shock, EMP, and Snapshot Grenades.
Unlocks for Level 11: New Perk
- Mission Control Comlink (Perk): Reduce Killstreak cost by one kill. Reduce Scorestreak cost by 125.
Unlocks for Level 12: New Weapon
- MTZ-556 (Assault Rifle): Boasting an exceptional fire rate for a 5.56 weapon, this closer-quarters Assault Rifle excels at close and midrange.
Unlocks for Level 13: New Tactical Equipment
- Battle Rage (Tactical Equipment): Experimental stimulant that gives you an adrenaline rush. Tactical Equipment is resisted and Tactical Sprint is constantly refreshed.
Unlocks for Level 15: New Perk
- Ordnance Gloves (Perk): Throw Equipment farther. Reset fuse timer on thrown back grenades.
Unlocks for Level 16: New Tactical Equipment
- Smoke Grenade (Tactical Equipment): Deploys a smoke screen that blocks vision and automated targeting systems.
Unlocks for Level 17: New Weapon
- BAS-B (Battle Rifle): A highly controllable and powerful Battle Rifle chambered in.277 Fury, designed for all-round reliability and performance.
Unlocks for Level 18: New Tactical Equipment
- Scatter Mine (Tactical Equipment): Throw a field of mines across a wide area that detonate when enemies come within range.
Unlocks for Level 19: New Perk
- Climbing Boots (Perk): Increased climbing and mantling speed. Reduces fall damage.
Unlocks for Level 20: New Perk
- Gunner Vest (Perk): Deploy with max ammo. Improved reload speed. If equipped with Mag Holster, gain the effects of Mission Comlink.
Top 3 Tips for Weekend One
- Use the first weekend of the Beta to reach the initial level cap and get a feel for the game. Access Custom Loadouts at Level 4 to begin experimenting with unlocks on your journey to Level 20.
- While you may be battling on familiar territory, the modern speed and movement mechanics in Modern Warfare III change the way you traverse these classic maps. Use your enhanced speed to flank enemies more quickly and effectively.
- Use the early Beta period to nail down your game settings so that you already know what works best for Weekend Two and on release.
Ready Up – preorder Now
Lock in your preorders now to receive immediate rewards in Call of Duty: Warzone and Call of Duty: Modern Warfare II as well as for Modern Warfare III later in November.
Additionally, if you pre-ordered the Vault Edition, make sure to equip the Nemesis Operator Pack Operators as well as the two Weapon Vaults that will be available during the Beta!