Corsair Glaive RGB Pro Overview
Just like the previous version of the mouse the Glaive RGB Pro is designed for FPS and MOBA gamers and has a contoured shape, which Corsair tells us allows the Glaive RGB Pro to hit just the right spots on your hand for ultimate comfort.
On top of the mouse you have your left and right mouse buttons, which sort of are made to be larger than the rest of the mouse. These switches are powered by OMRON switches, which offer a 50-million click rating. In the center there is a scroll wheel that has a rubber grip on it. Below the scroll wheel are two buttons, this is also a change from the original Glaive RGB. Previously it was a single button, but now you have two.
Moving over to the left side of the mouse the first thing you see are two buttons. By looking at them you might think you press them down, but they are pressed in towards the mouse. The design of these buttons are some of the best I’ve seen actually. They are incredibly easy to press and you can even rest your thumb on them without worrying about accidentally pressing them.
Below the side buttons you find the interchangeable thumb grips. This is one of the best features of the Glaive RGB Pro is it gives you the adaptability you need to compete in a wide variety of game types from FPS to RTS and MOBA. The first grip sits pretty flush with the mouse and has a rubber grip on it. The second extends out from the mouse, especially towards the front. It also has a rubber grip on it. The third and largest grip extends out even more and basically will allow you to sit your thumb on it.
On the other side of the mouse we don’t have any buttons or anything, just rubberized grip.
Flipping the mouse over there are four mouse feet on the bottom and right in the center we have the PixART PixArt PMW3391 sensor. This 18,000 DPI optical sensor allows for DPI adjustment in 1 DPI intervals.
For 2019 Corsair has also redesigned their USB connector to make it easier to plug in and of course you have that nice braided cable.
Here are a few more shots of the mouse before we get into software and lighting!