We all know about the texture and performance issues of Cyberpunk 2077 on Xbox and PS4, but things are different on PCs. Luckily GeForce RTX graphics card owners can improve visuals using these effects:
Ray-Traced Diffuse Illumination – This captures sky radiance as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques. When enabled, billboards and other illuminated surfaces and objects will brighten their surroundings with naturally colored lighting, and the sun and moon will realistically illuminate Night City.
Ray-Traced Reflections – In Cyberpunk 2077, ray-traced reflections are used on all surfaces and can trace ranges for up to several kilometers, enabling realistic reflections across vast view distances. They are present on both opaque and transparent objects and surfaces to simulate the way light reflects from glossy and metal surfaces by tracing a single bounce of reflection rays against the scene.
Ray-Traced Ambient Occlusion – In Cyberpunk 2077, ray-traced ambient occlusion can be used with local lights to approximate local shadowing effects where shadows are missing, greatly improving the quality of the ambient occlusion effect.
Ray-Traced Shadows – In Cyberpunk 2077, directional shadows from sun and moonlight are added to the game, based on the strength of light, scattering of light through clouds, and other factors.
Just using NVIDIA’s DLSS will make Cyberpunk 2077 texture, even more, blurrier than expected because the image reconstruction technique is not designed to enhance texture resolution. Hence NVIDIA recommends the developers to adjust the Mip Bias setting, so that texture resolution matches the native rendering resolution.
Don’t worry; a Reddit user, kulind, has proposed a fix for the issue which NVIDIA users might even know: setting the Texture LOD Bias setting to -3 via NVIDIA Profile Inspector.