Ashes of The Singularity
We are running the DirectX 12 version of the game. Using the “Extreme” quality profile we ran the game’s built-in benchmark.
We used OpenGL 4.5 to render the game. We used the “Ultra” preset except for changing “Decal Filtering” from Anisotropic 8x to Anisotropic 16x. We used the first mission of the game where you enter the main room. Using FRAPS to record a 60 second run we enter the room to the left and do laps in that direction going the same way each time.
In The Division we used the “Ultra” preset, but we made sure to turn V-sync mode off. The game has its own built-in benchmark, which we ran.
Star Wars Battlefront
In Star Wars Battlefront we used the “Ultra” preset. Going into the Missions -> Battles, we played the Battle on Hoth mission in single player mode. Each time we played as the rebels and recorded a 60 second run in FRAPS.