AMD FidelityFX Super Resolution is now enabled in Cyberpunk 2077 and Steam Deck. NVIDIA declared that its Deep Learning Super Sampling (DLSS) technology is now available in 150 games, and on the other hand AMD also revealed that the new FSR is also being introduced to Cyberpunk 2077 as well Valve’s handheld gaming console.
A recent much anticipated update from CD Projekt Red has introduced optimizations for the current-then gaming consoles as well new graphics features such as RT Shadows for the PC version. The update is a very significant one, as it has brought about support for AMD FidelityFX Super Resolution (FSR) by replacing already existing options for Contrast Adaptive Sharpening. Although the same RDNA2 architecture has been used, this technology is still not supported by the consoles.
Now the game possesses its own built-in benchmark, this feature will assist in comparing each of the available FSR/DLSS and ray tracing options.
AMD FSR in Cyberpunk 2077 can be found in graphics settings under “Resolution Scaling”.
AMD FSR can also be enabled in Steam Deck (based on Aerith/VanGogh APU with RDNA2 graphics). The Phawx reported that Steam Deck has also received an update that brings system-wide FSR support through Gamescope Wayland compositor. SteamOS will incorporate this new technology itself, which will allow FSR to be enabled even for those games that do not support this technology. They just have to be compatible with the console.
The official implementation of the technology should preferably be used by the gamers for games that already have FSR support. This will prevent FSR from affecting other game elements such as the user interface.
The image quality is influenced by the AMD FSR. The console’s original resolution of 720p means that FSR has even fewer pixels to work with for its upscaling algorithm. However, the games will have options to use different sharpening filters to make them better.