The first of our game tests is Alien Vs. Predator. Using DirectX11 and high quality textures, combined with ambient occlusion, tessellation and hardware-intensive anti-aliasing, it utilizes much of what your GPU can do in order to test your hardware effectively.
When configuring Alien Vs. Predator, we used the following settings: Resolution: 1920×1080, Textures: Very High, Shadows: High, Anisotropic Filtering: 16x, SSAO: On, Tessellation: On, DX11 Advanced Shadows: On, and used 3 different MSAA settings: 0x, 2x, 4x.
The Lost Planet 2 benchmark is next. It actually has two tests in it, we opted to run test A. The primary purpose of Test A is to give an indication of typical game play performance of the PC running Lost Planet 2. (i.e. if you can run Mode A smoothly, the game will be playable at a similar condition). In this test, the character’s motion is randomized to give a slightly different outcome each time. Resolution was set at 1920 x 1080 and game settings were on High.
Remaining one of the most popular games of 2012, Battlefield 3 is both pretty and extremely fun. Online play is stellar with a multitude of game modes, DLC packs, and weapons, keeping the gameplay fresh and exhilarating at every turn.
We set the graphics preset to High and benchmarked the first two minutes from the first “real” mission of the game, Operation Swordbreaker. We chose this sequence because it is constant. Battle sequences are flashy, but they’re dynamic; ever-changing battle attributes make for ever-changing benchmark results. By choosing a small constant sequence (real gameplay, though, no cutscenes!), we’re able to accurately compare graphics card performance between models.
Here is the benchmarking sequence:
Here’s the results: