NVIDIA Wants Nintendo Switch 2 To Hit 4 Teraflops In Docked Mode

The rumored plan for the Nintendo Switch 2 suggests it could have a higher clock speed in docked mode but a significantly lower speed in handheld mode to optimize battery life. According to discussions on the Broken Silicon podcast by Moore’s Law is Dead and The Phawks, there are insights that NVIDIA aimed for 4 teraflops in docked mode, which might necessitate a higher clock speed than initially anticipated.

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Conversely, in handheld mode, the YouTuber suggests the system could run at a significantly lower clock speed, potentially below 800 MHz, for various reasons. Apart from improving battery life, The Phawks pointed out how reduced power consumption would result in less heat generation and quieter fan operation, crucial considerations for a console geared towards children. Nintendo’s focus on child-friendliness, evident in features like the easily replaceable back stand and cartridges designed to deter biting, underscores the importance of such design choices. A console with lower power requirements would also mitigate cooling needs, reducing the risk of overheating, particularly important if children handle the system carelessly.

In the podcast, there was also a discussion about the extent of ray tracing in Nintendo Switch 2 games. Drawing from Nintendo’s approach with first-party titles on the current console, Moore’s Law is Dead and The Phawks speculate that ray tracing might predominantly feature in first-party games. This speculation stems from Nintendo’s history of optimizing visuals for acceptable performance, suggesting that third-party developers may primarily rely on rasterization while utilizing NVIDIA DLSS for enhanced visual quality and performance.

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The Nintendo Switch 2, termed as a “conservative hardware evolution” by Chinese manufacturer Mobapad, remains officially undisclosed. Whether it debuts later this year or in early 2025, the official unveiling shouldn’t be too distant.